2D Skeletal Animation,
Built for Tablets

Import your character art, cut it into parts, rig a skeleton with IK, and animate on a keyframe timeline. Export to video, spritesheets, or straight into a game engine, all on your tablet with stylus support.

Free on the App Store for iPad. Android release planned.

Everything From Art to Animation in One App

✎

Import & Cut Parts

Bring in a layered PSD and the Character Wizard turns each layer into a body part, matched by name. Or import images, or start from a blank canvas and cut parts with Lasso, Marquee and Magic Erase.

⚙

Skeleton Rigging

Draw bones, build the hierarchy, and attach parts. Add rotation constraints and two-bone IK chains, save and blend poses, and reuse skeletons as templates.

▶

Keyframe Animation

Pose with touch or stylus on a real timeline. Choose linear, eased, stepped, or custom bezier interpolation. Onion skinning, frame copy and paste, and named frame events for game triggers.

▦

Mesh Deformation

Stretch and bend parts with a lattice. Bake the result into the art, save it as a part variant, or keyframe it per animation for squash-and-stretch.

◐

Paintable Lighting

The Shade tool paints metal, lit, and emissive materials plus a height map onto each part, with a live lit preview. Export bakes them into normal maps, so pixel art reacts to light in-game.

♫

Frame-Synced Audio

Place sound clips on frames, then trim them and shape their volume in the audio editor. On Android, MP4 export mixes them in exactly on the frame.

👥

Scenes & Attachments

Put several characters and props in one animation, and attach a sprite to any bone so a sword follows the hand. Retarget an animation onto a different character.

💾

Export Anywhere

Export sprite sheets (horizontal, vertical, or grid), animated GIFs, MP4 video, JSON, or a single-file .animrig bundle for game engines.

From Tablet to Game Engine

AniMate exports .animrig, a single file that carries the skeleton, keyframes, IK chains, part textures, and lighting maps. The free, open-source Godot 4 plugin imports it as a playable character. Drop the file into your project and press play.

The runtime adds what keyframes can't:

View the Plugin on GitHub
Armor painted with the Shade tool, lit in Godot.

Simple Workflow

1

Build the Sprite

Import a PSD or images from Procreate, Photoshop, or any art tool, and cut your character into parts.

2

Rig the Skeleton

Draw bones, attach parts, and add IK so limbs move naturally.

3

Animate

Pose keyframes, set easing and timing, and preview playback in real time.

4

Export

Sprite sheet, GIF, video, or a .animrig ready for Godot.

Availability

iPad

Free on the App Store

Available

Android Tablets

Google Play release planned

Coming Soon

Godot 4 Plugin

Free and open source (MIT) on GitHub

Available